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ZBRUSH SCULPT - SHINOBI

Character Modeled and textured in ZBrush and composited with Photoshop. For this work, my focus was to learn and practice modeling metal armor using mainly ZBrush. Other than the katana base that was created in Maya, the rest of the armor pieces were constructed using primitives that are than deformed and manipulated in ZBrush. Texturing was done in ZBrush, and I had tried to create a simple custom cloth material for this sculpt. For hair, I started working with the sculpted version to block out the hair to get the feel of the character first. After that, I tried out fibre mesh and used deformers to help me manipulate the hair clumps to match the concept art.

Concept Art by GH Jang

https://www.artstation.com/artwork/4bqmYq

seal03.tif

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